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Noise + WebGL equals Maps

A while ago I deiced to try to make a procedural height-map using noise, WebGL and JavaScript. Here is the result, take a look:

http://www.jimmyliikala.se/dl/exp/procedualMap/

Map

Posted on February 14, 2017 by Jimmy. This entry was posted in Dev blog and tagged JavaScript, Noise, procedural, WebGL. Bookmark the permalink.
Google Maps + Twitter = True

One thought on “Noise + WebGL equals Maps”

  1. Christalle Daren Santiago says:
    August 10, 2020 at 00:30

    You do have a fabulous blog thanks. Christalle Daren Santiago

    Reply

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